Developer Newsletter 01/05/10: "Adrenaline Junkies" vs. "Mañana" - FogBugz Knowledge Exchange most recent 30 from http://fogbugz.stackexchange.com2012-02-09T13:16:10Zhttp://fogbugz.stackexchange.com/feeds/question/1284http://www.creativecommons.org/licenses/by-nc/2.5/rdfhttp://fogbugz.stackexchange.com/questions/1284/developer-newsletter-01-05-10-adrenaline-junkies-vs-mananaDeveloper Newsletter 01/05/10: "Adrenaline Junkies" vs. "Mañana"Dan Wilson2010-01-04T20:49:48Z2010-01-06T01:35:46Z
<p><strong>Discussion topic from the <a href="http://media.fogcreek.com/newsletter/2010/newsletter1.html" rel="nofollow">01/05/10 Fog Creek Developer Newsletter</a> (<a href="http://www.fogcreek.com/fogbugz/newsletter.aspx" rel="nofollow">Subscribe</a>):</strong></p>
<p>Have you ever worked with "Adrenaline Junkies?" Or have you ever been faced with a far-off "Mañana" deadline and had trouble getting started? Or has your organization found the perfect balance of urgency and long-term planning?</p>
<p>Use this StackExchange forum to discuss!</p>
http://fogbugz.stackexchange.com/questions/1284/developer-newsletter-01-05-10-adrenaline-junkies-vs-manana/1310#1310Answer by FoxInTheSnow for Developer Newsletter 01/05/10: "Adrenaline Junkies" vs. "Mañana"FoxInTheSnow2010-01-06T00:22:27Z2010-01-06T00:22:27Z<p>The question of just how much "scaffolding" is needed to get a project underway is nearly impossible to solve. I always get this wrong... I think it has something to do with the fact that software is in a constant state of redesign by its nature, and developer tools created at the start of the project are no exception.</p>
<p>I think being disciplined on time spent making "scaffolding" is a pretty good solution. 10% of overall project time and not a minute more. If you need more than that, your "scaffolding" is really an integral part of your overall project that needs to grow along with the rest of it.</p>